Fisher Price Handheld Game System K7857 User Manual

K7857  
 
Your Player  
Power/Volume Switch  
Slide the switch to either on with low  
D-Pad  
Press the arrows to play  
games or make selections.  
volume  
, on with high volume  
or off O.  
Action Button  
Press to make selections.  
Home Button  
Press to return to the home  
screen or adjust screen contrast.  
Hint: If your child is not actively playing with this toy, it turns off auto-  
matically (sleep mode). To wake up” the toy, slide the power/volume  
switch to off O, then on again  
.
 
Choose Your Game  
• Use the D-pad to scroll through game selections.  
• Press the action button to select a game.  
 
Adjust Screen Contrast  
• From the home screen, press the home button  
.
• Press  
or  
on the D-pad to adjust screen contrast.  
• Press the action button to save this setting.  
5
 
Pinball  
Object of the Game: Keep the ball in play as  
long as possible for the highest score!  
• Press the action button to launch the  
first ball.  
• Watch the ball bounce off the bumpers  
to score points.  
• Use the flippers to keep the ball in play.  
• Press any button on the D-pad to control the  
left flipper; press the action button to control  
the right flipper.  
Flippers  
 
Pinball  
• If the flippers miss the ball, the ball  
disappears from play. Try again! Press  
the action button to launch another ball.  
Hint: You get three balls with each game.  
• Look at your score!  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
7
 
Castle Catapult  
Object of the Game: Defend your castles and score the most points!  
• Press the action button to begin the game.  
• Press the D-pad to move the blaster left  
or right.  
• Move your blaster to the best position to  
fire at or to stay safe from monster fire!  
Moving Monsters  
Blaster  
• Press the action button to blast the  
moving monsters.  
• When all the monsters are eliminated,  
a new set of monsters appears.  
• Keep blasting until the monsters are gone  
or until you get blasted.  
8
 
Castle Catapult  
• Look at your score!  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
 
Critter Derby  
Object of the Game: Move as many bunnies across the  
screen as you can before time runs out.  
• Use the D-pad to move the bunny forward,  
left or right.  
Bunny  
• Move across the barnyard and out through  
the gate.  
Gate  
ꢀ0  
 
Critter Derby  
• Avoid bumping into any moving obstacles.  
• Move as many bunnies as you can before  
time runs out. You have about 45 seconds.  
Moving Obstacle  
• When time runs out, look at how many  
bunnies you’ve moved.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀꢀ  
 
Rebound  
Object of the Game: Hit the bricks and score as may points as possible.  
• Look at the screen. You will see a timer in  
the lower left corner, the number of balls  
you have to play in the center and your  
score in the lower right corner.  
0:00  
Score  
Timer  
Number of Balls  
ꢀꢁ  
 
Rebound  
• Press the action button to begin the game.  
Watch as the ball hits a brick and bounces  
back to the paddle.  
• Press the D-pad to move the paddle left or  
right. Don’t miss the balls!  
• If you hit every brick on the screen, you get  
another brick wall to continue play.  
0:03  
Paddle  
• After the last ball is played, look at  
your score.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀꢂ  
 
Maze  
Object of the Game: Find your way out of the maze as fast as possible.  
• Press the D-pad left or right to chose a  
maze you like.  
• When you find a maze you like, press the  
action button.  
• Look at the blinking square. This is your  
start point. Your end point is the star.  
End Point  
Start Point  
ꢀꢃ  
 
Maze  
• Use the D-pad to move the square though  
the maze.  
• If you hit a dead end, back up and try  
another direction.  
Try to get to the star that marks the end  
of the maze.  
• When you reach the end point, look at  
your time.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀ5  
 
Soccer  
Object of the Game: Score as many goals  
as you can before time runs out.  
Score  
Timer  
• Look at the screen. The score is in the  
upper left corner, the timer is in the upper  
right corner and a ball is in the center of  
the screen.  
• Press the action button to start the game.  
Ball  
ꢀꢄ  
 
Soccer  
• Use the D-pad to move the ball left or right.  
• Press the action button to shoot the ball.  
• You score a point! Try to score as many  
goals as you can before time runs out.  
• As time runs down the goalie moves faster  
and faster.  
• When time runs out, look at your score.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀ7  
 
Memory Mix  
Object of the Game: Try to find all the matches  
in the least amount of time.  
• Use the D-pad to select a square.  
• Press the action button to reveal a picture  
under the square.  
Try to find a match by selecting another  
square with the same picture.  
• If you find a match, the square turns black.  
• If there’s no match, try again.  
Hint: Try to remember each square  
revealed so you can get another match!  
• When all matches are made, the game  
is over. Look at how long it took to find all  
the matches.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀ8  
 
Tic-Tac-Toe  
Object of the Game: Try to get three X’s in a row!  
• Use the D-pad to select a square.  
• Press the action button to make an X.  
• Watch as the Game Player makes a selection  
and places an O. It’s your turn again.  
• When there’s three in a row –  
there’s a winner!  
• If it’s a tie, try again.  
Hint: After the game, you’re back to the  
home screen. Choose another game.  
ꢀꢅ  
 
Battery Replacement  
For best performance, we recommend that you replace batteries that  
came with this toy, with three, new “AAA” (LR0ꢂ) alkaline batteries.  
• Locate the battery compartment door on back of the player.  
• Loosen the screw in the battery compartment door with a Phillips screw-  
driver. Remove the battery compartment door.  
• Insert three “AAA” (LR03) alkaline batteries.  
ꢁ0  
 
Battery Replacement  
• Replace the battery compartment door and tighten the screw with  
a Phillips screwdriver. Do not over-tighten.  
Replace batteries when:  
- Display on the screen becomes difficult to see.  
- Toy functions erratically.  
- Sounds become faint or there are no sounds at all.  
Protect the environment by not disposing of this product with  
household waste (2002/96/EC). Check your local authority for  
recycling advice and facilities (Europe only).  
ꢁꢀ  
 
Battery Safety Information  
ꢀ.5V x ꢂ  
“AAA” (LR0ꢂ)  
Shown Actual Size  
In exceptional circumstances batteries may leak fluids that can cause a  
chemical burn injury or ruin your toy. To avoid battery leakage:  
• Do not mix old and new batteries or batteries of different types: alkaline,  
standard (carbon-zinc) or rechargeable (nickel-cadmium).  
• Insert batteries as indicated inside the battery compartment.  
• Remove batteries during long periods of non-use. Always remove  
exhausted batteries from the toy. Dispose of batteries safely. Do not  
dispose of this product in a fire. The batteries inside may explode or leak.  
• Never short-circuit the battery terminals.  
• Use only batteries of the same or equivalent type, as recommended.  
• Do not charge non-rechargeable batteries.  
• Remove rechargeable batteries from the toy before charging  
• If removable, rechargeable batteries are used, they are only to be  
charged under adult supervision.  
ꢁꢁ  
 
Care  
• Keep water, sand and dirt off of the player.  
• Keep the player away from direct sunlight and excessive heat.  
• Wipe the player with a soft, clean cloth. Do not immerse the player.  
• This player has no consumer serviceable parts. Please do not take the player apart.  
FCC Statement (United States Only)  
This equipment has been tested and found to comply with the limits for a Class B digital  
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reason-  
able protection against harmful interference in a residential installation. This equipment  
generates, uses and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communica-  
tions. However, there is no guarantee that interference will not occur in a particular  
installation. If this equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off and on, the user is  
encouraged to try to correct the interference by one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Consult the dealer or an experienced radio/TV technician for help.  
Note: Changes or modifications not expressly approved by the manufacturer responsible  
for compliance could void the user’s authority to operate the equipment.  
ꢁꢂ  
 
Consumer Information  
Call our Consumer Relations Department, toll-free at ꢀ-800-ꢃꢂꢁ-5ꢃꢂ7,  
9 AM - 7 PM EST Monday through Friday and 11 AM - 5 PM EST Saturday.  
Hearing-impaired consumers using TTY/TDD equipment, please call  
1-800-382-7470. Write to us at: Fisher-Price® Consumer Relations,  
636 Girard Avenue, East Aurora, New York 14052.  
For countries outside the United States:  
CANADA: Questions? ꢀ-800-ꢃꢂꢁ-5ꢃꢂ7. Mattel Canada Inc., 6155 Freemont Blvd., Mississauga,  
GREAT BRITAIN: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB.  
AUSTRALIA: Mattel Australia Pty. Ltd., 658 Church Street, Locked Bag #870, Richmond,  
Victoria 3121 Australia. Consumer Advisory Service 1300 135 312.  
NEW ZEALAND: 16-18 William Pickering Drive, Albany 1331, Auckland.  
ASIA: Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City,  
Tsimshatsui, HK, China.  
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A.  
©2006 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc.  
PRINTED IN CHINA  
K7857pr-0ꢅꢁ0  
 

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